Times and locations for all Panels and Networking Lounge Events may be subject to change prior to the date of GGX 2026. Please follow our social media, this webpage, or live announcements during the event for updates to the schedule.
9:00 a.m. - 5:00p.m.
Registration Desk Open
@ Georgia Tech Exhibition Hall - Front Entrance
10:00 a.m. - 6:00 p.m.
Expo Show Floor Open
@ Midtown Room - 1st Floor
10:30 a.m. - 11:00 a.m.
Ms. Meeple's Crowd Games with Brook Burgh
@ Home Park Room
Audience participation encouraged! A series of short crowd games inspired by board games, video games, improv, and performance art!
11:00 a.m. - 12:00 p.m.
Learnings from Designing & Programming a Tutorial Played By Millions of Players with Jack English of AEXLAB
@ Centennial Room
What makes a great game tutorial, and how do you build one that actually teaches players at scale? In this talk, Jack English, Gameplay Programmer at AEXLAB, shares lessons from designing, implementing, launching, and iterating on the onboarding experience for VAIL VR, one of the leading multiplayer VR shooters. Drawing from real-world development, playtesting, analytics, and post-launch data, this session covers practical approaches to tutorial design, player onboarding, and using feedback and iteration to improve how players learn new mechanics.
11:30 a.m. - 12:30 p.m.
Workshop: Resume/Portfolio Review, Led by Jung Jang
@ Buckhead Room - Networking Lounge
Walk-ins welcome! Make sure to bring your resumes, portfolios, and questions! Led by Jung, our curated group of industry-experienced volunteers aims to help you perfect your application into the industry.
12:15 p.m. - 12:45 p.m.
Designing Games That Sell with Kartik Kini of Finite Reflection Studios
@ Home Park Room
Indie games are hard to sell. Come learn some actionable best practices for staying afloat in a tumultuous industry.
1:00 p.m. - 2:00 p.m.
Make Tools to Make Games with Eric Cook of Finite Reflection Studios
@ Centennial Room
Make your gamedev process easier, faster, and more stable by creating your own tools.
2:30 p.m. - 3:30 p.m.
How to Start Thinking in Shaders with Mitch McClellan of Tuatara Games
@ Home Park Room
Mitch shows you how to approach making shader effects in reverse, from finished effect back to the techniques used to get there.
3:30 p.m. - 4:30 p.m.
Workshop: Resume/Portfolio Review, Led by Yoon Lee
@ Buckhead Room - Networking Lounge
Walk-ins welcome! Make sure to bring your resumes, portfolios, and questions! Led by Jung, our curated group of industry-experienced volunteers aims to help you perfect your application into the industry.
4:00 p.m. - 5:00 p.m.
Beyond Built-In: Building Your Own Physics Systems in Unity with John McCrea of Backyard Hangout
@ Centennial Room
Why won’t that work!? What’s really a bounce? Interpolation, you mean things can happen between frames? These are just some of the hair pulling questions we ask ourselves when trying to work with the Unity physics system. Learn when to throw out the trash and build your own (so it properly collides with the trash can). We’ll also cover how to predict the future by actually knowing everything that goes into your simulations, and how to go FAST without breaking things.
5:45 p.m. - 6:00 p.m.
Closing Remarks
@ GGX Stage - Midtown Room
Final Remarks about the future of GGX with Lead Organizer Jung.
